Start coding
in four steps!
No installation needed, it runs in the browser. Explore, learn, create and share.
How will you use it?
You hold the same product from three different places: at home with your children, in class with your students, or in the lessons you give your own pupils. Each path is written out below.
At home, on a tablet, on their own
Your child plays through a profile you create, not an account of their own. You hand over the tablet and take it back with your adult code. In between there are no ads, no third-party scripts and nothing to buy.
Steps
- 1You open the accountSigning up creates your family at the same time. The child gets no email, no password and no account — a child who cannot read should not have to type one.
- 2You introduce your childYou enter a name and an age, then the child picks their animal. Siblings never start with the same one: the system takes care of that, you don't.
- 3You hand over the tablet"Play" switches the device into child mode: your panel closes and only the game remains. The single way back is your adult code, so settings stay out of reach.
- 4You see what happenedWhich level was finished, how many watermelons were collected and where they got stuck — all in your panel. Nothing counts time, penalises or ranks children.
What you get
- No ads and no third-party scripts
- No timers, no penalties, no losing screen
- Levels playable without reading
- A separate profile for each sibling
In class, on tablets, led by the teacher
The school admin invites teachers, the teacher opens a class, and during the lesson every tablet joins with a single class code. Children's personal data is not kept: the class list holds a nickname and an animal.
Steps
- 1The school is set upWe open your institution and you name its admin. Teachers join by invitation — nobody can sign up on their own and land in your school.
- 2Classes and studentsA student is written into the school register once, then enrolled into classes. Removing them from a class is not deleting: the child returns to the register and their progress pauses.
- 3The lesson beginsThe teacher opens the lesson, the class code is typed once per tablet, and children pick themselves from the avatars. Lessons run in curriculum, free or circuit mode.
- 4The report reaches the parentClosing the lesson queues a report. Parents with a phone number get WhatsApp, the rest get email; parents who have not consented receive a consent request instead.
What you get
- One-time setup with a class code
- Assistant teacher support
- Rubrics, projects and a progress table
- Automatic lesson reports for parents
Your own students, your own organisation
If you are not attached to a school, your own organisation is created as you sign up and your first class comes with it. Every tool a school has is yours too; only the scale and who the students belong to differ.
Steps
- 1Your organisation opensYou say "I teach my own students" while signing up, and your organisation and first class are created right then. There is nobody to invite.
- 2You add your studentsName and animal go into your own register. How many students you can add comes from your plan, and your panel always shows how many you have left.
- 3You run the lessonThe same screen a school teacher uses: you open the lesson, tablets join with your class code, and you turn the hint and ghost-path switches during the lesson.
- 4Talking to parentsA report is produced when the lesson ends and reaches the parent through the same single door. Parent details stay with you; the report waits in the queue until you send it.
What you get
- Start without waiting for setup
- As many students as your plan covers
- The same lesson tools as a school
- Your own student register
Take your first step today,
become an inventor tomorrow!
All you need is to be ready to start coding.
Frequently asked questions
My child knows nothing about coding — is that a problem?+
No. The paths start from zero; the first activities do not even require reading — the goal is clear from the picture alone.
Is a robotics kit required?+
No. Coding activities run in the browser; the kit is only needed for physical robot projects.
How much time per day do you recommend?+
For younger children, short 10-minute sessions are enough. There is no time limit, counter or penalty in the app.
How is data protected?+
We collect minimal data and our servers are in Türkiye. No third-party script — analytics included — runs on children's screens.
Which devices does it work on?+
Tablets and computers with a browser. No installation or download needed.
How do we apply for our school?+
You can get in touch from the teacher panel; the lesson flow comes ready for classroom use.

